应用lil-GUI调试开发3D效果
代码
js
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
// 导入 lil.gui
import { GUI } from 'three/examples/jsm/libs/lil-gui.module.min.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
45,
window.innerWidth / window.innerHeight,
0.1,
1000
)
const renderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
const geometry = new THREE.BoxGeometry(1, 1, 1)
const material = new THREE.MeshBasicMaterial({
color: 0x00ff00
})
const parentMaterial = new THREE.MeshBasicMaterial({
color: 0xff0000
})
parentMaterial.wireframe = true;
let parentCube = new THREE.Mesh(geometry, parentMaterial)
const cube = new THREE.Mesh(geometry, material)
parentCube.add(cube)
parentCube.position.set(-3, 0, 0)
parentCube.rotation.x = Math.PI / 4;
cube.position.set(2, 2, 2)
cube.rotation.x = Math.PI / 4
scene.add(parentCube)
camera.position.z = 5;
camera.position.y = 2;
camera.position.x = 2;
camera.lookAt(0, 0, 0)
const axesHelper = new THREE.AxesHelper(5);
scene.add(axesHelper);
const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.05;
function animate() {
requestAnimationFrame(animate)
controls.update()
renderer.render(scene, camera)
}
animate()
// 监听窗口变化
window.addEventListener('resize', () => {
// 重置渲染器宽高比
renderer.setSize(window.innerWidth, innerHeight)
// 重置相机宽高比
camera.aspect = window.innerWidth / window.innerHeight
// 更新相机投影矩阵
camera.updateProjectionMatrix()
})
let eventObj = {
Fullscreen: function () {
document.body.requestFullscreen()
},
ExitFullscreen: function () {
document.exitFullscreen()
}
}
// 创建GUI
const gui = new GUI()
// 添加按钮
gui.add(eventObj, 'Fullscreen').name('全屏')
gui.add(eventObj, 'ExitFullscreen').name('退出全屏')
// 控制立方体的位置
gui.add(cube.position, 'x', -5, 5).name('立方体x轴位置')
gui.add(cube.position, 'y').min(-10).max(10).step(1).name('立方体y轴位置')
gui.add(cube.position, 'z')
.min(-10)
.max(10)
.step(1)
.name('立方体z轴位置')
.onFinishChange(val => console.log('立方体z轴位置:', val))
let folder = gui.addFolder('立方体的位置')
folder.add(cube.position, 'x', -5, 5).name('立方体x轴位置').onChange(val => {
console.log('x轴位置:', val)
})
gui.add(parentMaterial, 'wireframe').name('父元素线框模式')
let colorParams = {
cubeColor: '#00ff00',
}
gui.addColor(colorParams, 'cubeColor').name('立方体颜色').onChange(val => {
cube.material.color.set(val)
})1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
