场景的线型雾和招数雾
代码
js
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import { GUI } from 'three/examples/jsm/libs/lil-gui.module.min.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
45,
window.innerWidth / window.innerHeight,
0.1,
1000
)
const renderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
camera.position.z = 5;
camera.position.y = 2;
camera.position.x = 2;
camera.lookAt(0, 0, 0)
const axesHelper = new THREE.AxesHelper(5);
scene.add(axesHelper);
const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.05;
function animate() {
requestAnimationFrame(animate)
controls.update()
renderer.render(scene, camera)
}
animate()
window.addEventListener('resize', () => {
renderer.setSize(window.innerWidth, innerHeight)
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
})
let eventObj = {
Fullscreen: function () {
document.body.requestFullscreen()
},
ExitFullscreen: function () {
document.exitFullscreen()
}
}
// 创建GUI
const gui = new GUI()
// 添加按钮
gui.add(eventObj, 'Fullscreen').name('全屏')
gui.add(eventObj, 'ExitFullscreen').name('退出全屏')
// 创建长方体
const boxGeometry = new THREE.BoxGeometry(1, 1, 100)
const boxMaterial = new THREE.MeshBasicMaterial(
{
color: 0x00ff00,
}
)
const box = new THREE.Mesh(boxGeometry, boxMaterial)
scene.add(box)
// 创建场景雾: 线性雾
// scene.fog = new THREE.Fog(0x999999, 0.1, 50)
// 创建场景指数 Fog
scene.fog = new THREE.FogExp2(0x999999, 0.1)
// 设置背景
scene.background = new THREE.Color(0x999999)
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